This format is a wonderful format to give players an opportunity to play lots of matches. It also can accommodate different ability levels in one draw. It works best for 8, 16, 32 or 64 players, so that there are no byes are in the draw.
At the end of each round, the winners continue in their tournament in the same direction, while the losers move to other points on the compass to form a new satellite tournament.
- At the end of round 1:
- The winners go east
- The losers go west
- At the end of round 2:
- The east losers go north
- The west losers go south
- At the end of round 3:
- The east losers go northeast
- The north losers go northwest
- The west losers go southwest
- The south losers go southeast
- At the end of round 4:
- The losers are out of the tournament (unless it is announced in writing before the start of the first match of the tournament that there will be semifinal play-offs);
- The winners play the finals on each draw sheet.
For a draw of 16, use only the top half of the draw at each compass point. Follow the same procedure as in a draw of 32 except that round 4 is the finals instead of the semifinals.
For a draw of 64, use two 32 draw sheets. Round 4 become the quarterfinals of each tournament instead of the semifinals. At the end of round 4 all losers are out of the tournament. The draw sheet tournaments continue with their own semifinal matches until there is an eventual winner for each (The losers of the semifinals are out of the tournament).
Click here for examples of a 32, a 16 and an 8-player compass draw.
Click here for a Divide and Conquer Competition Format draw.