The Game
The goal of QuickStart Tennis is to simulate full-size tennis. As a result, play can be either singles or doubles. Overhand or underhand serves can be used. Once in play, the ball can be hit after one bounce or out of the air. All other rules parallel tennis.
Serving
Give players two serves to get the point started (overhand or underhand).
Scoring
For beginners 8 and under, numerical scoring is recommended (1-2-3-4) with games being first to win seven points. If time permits play two out or three games. For more advanced players and those over 8, use numerical scoring with games being first to win four points and sets being first to win four games.
Organizing Play
There are many successful models for organizing play. These range from organized team play, drop-in formats and round-robin tournaments. We recommend play formats that emphasize participation.
Organized Team Play formats are a perfect bridge towards team programs at the middle school and high school level.
- Concept: To provide structured team matches with students remaining on the same team for an entire season.
- How to: Students are divided into teams representing their class, their grade, or their school. Team size should reflect the facilities, with the goal of creating matches where every player can remain active. Schedule of matches should allow each team to play each other at least once during the season.
Flexible Team Competition
- Concept: To allow for team competition in a situation where the student population changes from day to day.
- How to: Divide students into teams and play a series of short scoring matches (e.g. 11 point games, 21 point games), or for a designated time (ten-minute matches). Each team may have, for instance, four doubles squads.
Round Robin Tournament
- Concept: Provide students with equal opportunity for singles or doubles play in a non-elimination format.
- How to: Players are divided into four to five small groups of four to five students. Students will play all other students within that group. This usually results in records that have a distribution like: 3-0, 2-2, and 0-3. For the second half of the intramural program, students are once again divided into groups (or flights) based upon their record.